Dungeons and Dragons RPG: Storm King`s Thunder
WIZARDS OF THE COAST
Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press-ganging the smallfolk into the desert, and frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur`s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The only chance at survival is for the small folk of the Sword Coast to work together to investigate this invasion and harness the power of rune magic, the giants` weapon against their ancient enemy the dragons. A Dungeons & Dragons adventure designed for characters level 1-11, Storm King`s Thunder provides everything a Dungeon Master needs to create an exciting and memorable play experience, including rune magic items, a new treasure option for characters.
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Product Details
UPC: 9780786966004
Tags: dungeons and dragons
Dungeons & Dragons Storm King's Thunder
To Defeat Giants, You Need to Be Giant!
This 256-page adventure provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
New features:
Run encounters with Maps, D&D BEYOND's virtual tabletop — now available with no subscription — and get 37 playable maps with this book.
Experience the power of rune magic, the ancient magic of the giants, with 17 new magic items.
Explore the rugged and frozen Savage Frontier.
Find out what is causing mayhem in giant civilization and put a stop to it—before it's too late!